I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.
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国家发展改革委有关负责人表示,将认真组织实施好要素市场化配置综合改革试点工作,聚焦要素价格市场化形成、畅通要素流通渠道等重点领域和关键环节,分类施策推进改革,围绕提升要素配置效率、培育发展新质生产力等目标,开展差异化改革探索,加快形成全国可复制可推广的路径模式。