她希望在游戏里,这个陷入低谷的角色能在玩家的陪伴下重新找到生活的意义。但团队其他成员担忧,这个角色的缺陷过于尖锐,负面情绪太重,会让玩家感到不适。经过多次沟通,她们最终达成共识:保留角色的矛盾感与成长性,适当削弱过于尖锐的部分。
As you might expect, the result of this is that colours which lie closer to the input pixel are given a greater proportion of the total influence with ever-increasing values of . This is not mentioned in the cited paper but it might be nice to consider for your own implementation.
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Credit: Liam Daniel / Netflix